"Soli Deo Gloria
" We cordially welcome all of you to Xicom Lab
hoping a greatly impressing moment keeps flourishing into
every steps in your daily life. ¡®Xicom Lab¡¯, the acronym of
visual and virtual reality computing laboratory aims at pursing researches in
the media soft areas including facial synthesis, material rendering, visual
computing, virtual reality and brain computer interface. Xicom Lab
is always open to qualified applicants for research assistant positions. Let
us run together. Just do it! Research
Interests ¡¤
Visual Computing ¡¤
Virtual Reality/Augmented Reality ¡¤
Material Rendering ¡¤
Computer Graphics ¡¤
Brain Computer Interface ¡¤
Facial Synthesis Members Principal Investigator ¡¤
Name
: Seongah CHIN ¡¤
Academic Position : Professor, Division of Media
Software, College of IT Engineering, Sungkyul University ¡¤
Dean of Job+ Center ¡¤
Director of XICOM LAB (Visual and Virtual Reality
Computing Lab.) since 2001.
¡¤
Phone : +82-31-467-**** ¡¤
Fax : +82-31-467-8067 ¡¤
Office : College of IT Engineering,
#517 ¡¤
Homepage : http://xicomlab.re.kr ¡¤
Email : solideochin@gmail.com, solideo@sungkyul.edu Dr. Seongah Chin
is a full professor, dean of job plus center, director of virtual reality and
visual computing laboratory named XICOM LAB, at Sungkyul University, South
Korea. He is a former Director of Industry-Academy Cooperation Foundation. He
received his Ph.D. degree in Computer Science from Stevens Institute of
Technology, USA in 1999. He has published more than one hundred papers
including leading journals, IEEE Transactions on SMC, Multimedia Systems,
Virtual Reality, Journal of Visual Language and Computing, Computer Animation
and Virtual Worlds, Color Research and Applications, Computers in Industry,
IEEE Transactions on CE, Computer Assisted Surgery, Journal of Sensors,
Journal of Bio-Medical Materials and Engineering and Virtual Reality Software
Technology etc. His research outcomes have mainly been supported by the
competitive funding such as IITP, NRF, KOSEF, SMBA, MOCIE and KOFAC. He also
worked as a research Professor at the Department of Media Technology at
Sogang University in Seoul, South Korea. He spent two sabbatical leaves
collaborating with the Department of Industrial and System Engineering, Wayne
State University in USA, at MAGIC (Multi-plAtform Game Innovation Center),
Nanyang Technological University in Singapore and Interactive Computing Lab,
KAIST in Korea as a visiting scholar and professor. Currently, Dr. Chin is
serving as an editorial board member, general chair, program committee,
invited and keynote speaker in his expertise. Dr. Chin¡¯s research interests
include virtual reality, physically-based material rendering, human computer
interaction, computer graphics, facial modeling and computer vision. Current Member ¡¤
Changjo Sung, Xicom Lab. Sungkyul Universsity,
Interaction, Game Programming, VR/AR ¡¤
Kyuongsoo Park, Xicom Lab. Sungkyul Universsity,
Machine Learning, Computer Vision ¡¤
Seohyun Kim, Xicom Lab. Sungkyul Universsity, Cloud
Computing, Server Programming ¡¤
Chaelim Lee, Xicom Lab. Sungkyul Universsity, VR
Interaction, 3D Modeling ¡¤
Seunghyun Noh,
Xicom Lab, Sungkyul University, Game Programming, VR/AR ¡¤
Minyoung Choo,
Xicom Lab, Sungkyul University, Game Programming, VR/AR Alumni ¡¤
Yongho Lee, Dongbu Group ¡¤
Junghwan Lee, Korea University, Ph.D,
National Forensic Service (NFS) ¡¤
Haejin Park, Ewha Womans University, Ph.D course ¡¤
Jongkyeong Park, DXP Lab, Korea University, MS, KT
Convergence Institute ¡¤
Sungyeun Kim, FedEx Korea ¡¤
Jinsoo Oh, Korea University, MS ¡¤
Chung-Yeon Lee, Bio Intelligence Lab,
Computer Sci.&Eng., Seoul National University, Ph.D ¡¤
Jaedong Lee, KT Convergence Institute, Ph.D, DXP Lab.
Korea University ¡¤
Yonghee Park, Software company ¡¤
Sangyong Lee, DXP Lab, Korea
University, Ph.D course, Financial Supervisory Service ¡¤
Taejin Kim, Hanyang University, MS,
LikeLion ¡¤
Sunglim Lee, Software company ¡¤
Seonghyeon Moon, NETMARBLE ¡¤
Seonghee Lee, Startup ¡¤
Seungdo Kim, Game Company ¡¤
Wonsun Lee, D¡¯strict Arttech Factory, CJ Group ¡¤
Taeyoung Choi, NEXON Korea ¡¤
Chullhee Lee, Virnect ¡¤
Sungin Hong, HANTLE ¡¤
Gangrae Park, Hanyang University, CALAB,
Ph.D course ¡¤
Byungseok Lee, SKU ¡¤
Seokhyun Ghan, SW company ¡¤
Donghui Lee, Peligood ¡¤
Hyunmin Choi ¡¤
Keonhee Park, Hanyang University, HCI
Lab. MS course, SPTeK ¡¤
Yoochang Yoon, Virnect ¡¤
Jaeseok Yoo, Chung-Ang University, Graphics Realization
Lab. MS course ¡¤
Kiyeol Park, SKU ¡¤
Sanghyun Kil, SKU ¡¤
Dongmin Moon, INODEV ¡¤
Yunji Seok, SKU ¡¤
Yerang Park, IDIS ¡¤
Sangwook Yoo, LG U+ ¡¤
Cheongho Lee, Nexon Games ¡¤
Sol
Han, Xicom Lab, Sungkyul University ¡¤
Junghyun Kim,
Xicom Lab, Sungkyul University ¡¤
Yunhwan Lee, Xicom Lab, Sungkyul University Publication
Synopsis ¡¤
SCI(E) Journals, including IEEE Transactions on Systems
Man and Cybernetics, Multimedia Systems, Journal of Visual Language and
Computing, Computer Animation and Virtual Worlds, Virtual Reality, Color
Research and Applications, AI-EDAM, COL, IEEE Transactions on CE,
International Journal of Advanced Robotic Systems, Computers in Industry,
Computer Assisted Surgery, Imaging Science, The Scientific World Journal,
Mathematical Problems in Engineering, Journal of Sensors, Journal of
Bio-medical Materials and Engineering, Journal of Imaging Science and
Technology, Applied Science, Electronics and etc. ¡¤
Scopus and NRF Journals, including Information, IJCVR,
Subconscious Learning via Games & Social Media and IEIE, KGS, and KSCG
Journal etc. ¡¤
International Proceedings, including VRST2019,
VRST2018, HCI2017, CASA2011, CASA2013 etc. Representative achievements ¡¤
Biological Properties-based Artificial Scar Synthesis
using Inverse Lighting :
¡¤
Structural Motion Grammar for Universal use of Leap
Motion: Amusement and Functional Contents Focused :
¡¤
Virtual Figure Model Crafting
with VR HMD and Leap Motion :
¡¤
Multi-layer Structural Wound Synthesis on 3D Face :
¡¤
Novel real-time wound recovery synthesis on a 3d face
using subsurface scattering :
¡¤
Novel irregular mesh tagging algorithm for wound
synthesis on a 3D face :
¡¤
Optimal Model of Optical
Parameter Extraction for Material Rendering :
¡¤
Method of combining spectrophotometer and optical imaging
equipment to extract optical parameters :
¡¤
Subsurface scattering-based object rendering
techniques for smartphone games :
¡¤
Physiological parameters for skin rendering using
spectrophotometer :
¡¤
A color scheme supporting technique based on
hierarchical scene structure for exterior design of urban scenes in 3D :
¡¤
An automatic method for motion capture-based
exaggeration of facial expressions with personality types :
¡¤
Personality Trait and Facial Expression Filter-Based
Brain Computer Interface :
¡¤
Expressive 3D Face for Mobile Devices :
¡¤
Emotional Intensity-based Facial Expression Cloning for
Low Polygonal Applications :
Research Grants and Project ¡¤
¡°XR Hair styling,¡± NRF, June. 2021 – Feb. 2024,
Principal Investigator ¡¤
¡°Job Plus Center,¡± March. 2022 – current, Ministry of
Employment and Labor, Director ¡¤
¡°Digital New Software¡¤AI Camp,¡±, Dec. 2022 – May. 2023,
Co-Principal Investigator ¡¤
¡°A Study on User Convenience in Immersive Content Creation,¡± IITP, June. 2022 – Dec.
2022, Principal Investigator ¡¤
¡°Feel real with Graphitic-based XR,¡± NRF, June. 2018
–2021, Principal Investigator ¡¤
¡°Virtual Clay Art with Leap Motion,¡± NRF, Nov. 2015 –
Oct. 2018, Principal Investigator ¡¤
"Physically-based cinematic material rendering for
real-time gameplay" KEIT, 2nd year, September 2013
– Aug. 2015, Principal Investigator ¡¤
"Scar synthesis on 3d face," NRF 4th &
5th year," NRF, May 2013 – April 2015, Principal
Investigator ¡¤
"Dimentia-Prevention Game Techniques using Leap
Motion,¡± KOFAC, June 2014 – May 2015, Principal Investigator ¡¤
"An enhanced real-time rendering technique for
smartphone games," KOFAC, September 2013 – Feb. 2014, Principal
Investigator ¡¤
"Wound synthesis 2nd year,"
NRF, May. 2011 – April. 2012, Principal Investigator ¡¤
"Super-realistic Face 1st year,"
NRF, May. 2010 – April. 2011, Principal Investigator ¡¤
"Bio-info based FEC for entertainment,"
KOSEF, May. 2009 – April 2010, Principal Investigator ¡¤
"Selected as a Leading Technology," SMBA,
Nov. 2008 – Oct. 2009, Principal Investigator ¡¤
"Exaggeration of facial expression
synthesis," KRF, July 2008 – June 2009, Principal Investigator ¡¤
"SCOPE : Smart Coloring Pipeline," KSF, June
2008 – May 2009, Principal Investigator ¡¤
"Mobile based 3D Virtual Face System," MOCIE,
March 2006 – September 2006, Principal Investigator ¡¤
"MTP Program for fostering Experts in Digital
Contents," KRF, Nov. 2005 – Oct. 2007, Co-Principal Investigator ¡¤
"Virtual Music Therapy for Autism," POSCO
& KUCSS, Oct.2005 - Feb. 2006, Principal Investigator ¡¤
"Engineering-Based Web3D Technology," MOCIE,
Jan. 2005 - Aug. 2005, Principal Investigator ¡¤
"Producing Multimedia Contents,"
K-center, Oct. 2004 - Dec. 2004, Principal Investigator ¡¤
"Building Web information system," KUCSS,
July 19th - Sep. 10, 2004, Principal Investigator ¡¤
"Korean Internet Volunteers," MIC, July.
2002, Feb. 2004, Principal Investigator ¡¤
"Use of Motion capture data for 3D character
animation," KSEF, March 2000 - April 2001 ¡¤
"Facial Expression Retargeting to New
Characters," SMBA, March 2000 - April 2001 ¡¤
"Interactive
Television," Netro TV, July 2000 - Feb. 2001 ¡¤
"Vesalius Project (Cyber Medical Anatomy)," Stevens
Institute of Technology, July 1997 - August 1998 Research Services ¡¤
Technical Program Committee, ACCSE2024/2025, Valencia,
Spain ¡¤
Technical Program Committee, IMMM2024/2025, Valencia,
Spain ¡¤
General Chair, 10th IIBC2023 Conference,
Nov. 16,
The Institute of Internet, Broadcasting and Communication. ¡¤
Vice President of Collaboration, Currently IIBC,
The Institute of Internet, Broadcasting and Communication. ¡¤
Chair of the Academic Committee, Currently IIBC,
The Institute of Internet, Broadcasting and Communication. ¡¤
Chair, the
Organizing Committee, IPACT2023, June 27, Seoul,
The International Promotion Agency of Culture Technology. ¡¤
Chair, the Organizing
Committee, IIBC2022, Nov. 18, The Institute of Internet, Broadcasting and Communication. ¡¤
Chair, the
Organizing Committee, IPACT2022, June 24, Seoul,
The International Promotion Agency of Culture Technology. ¡¤
Keynotes Speaker, TISG2021, Dec. 15., 2021, Guangzhou,
China, Title: Physic-based Modeling and Rendering. ¡¤
Guest Editor, Topic Editor, Applied Science, Title:
Recent Advances on VR/AR/MR and Post Covid-19. ¡¤
Co-Editor, TPC, TISG2021, The International Conference
on Technological Innovation and Social Governance December 14th -16th, 2021, Guangzhou,
China ¡¤
Editorial Board, Recent Patent on Engineering
2019-current ¡¤
General Chair, AMMS2020, International Conference on
Applied Mathematics, Modeling and Simulation, Shanghai, Sep. 2020 ¡¤ Keynotes Speaker, AMMS2020, International Conference on Applied Mathematics, Modeling and Simulation, Shanghai, Sep. 2020 ¡¤
General Chair, AMMSO2019, 2019 International Conf. on Applied
Math., Modeling, Simulation and Optimization, Guilin, April, 21-22, 2019 ¡¤
General Chair, MSOTA 2018: Modeling Simulation
Optimization Techniques and Applications 2018, Xiamen, Nov. 25-26, 2018 ¡¤
Keynote Speaker, ICCSIE 2018: Structural Motion Grammar
and Virtual Figure Model Crafting, Xi¡¯an, Sep. 21-22, 2018 ¡¤
General Chair, MSO 2018: Modeling Simulation
Optimization 2018, Shenzhen, Jan. 21-22, 2018 ¡¤
General Chair, ECNE 2017: Electronics, Communications
and Network Engineering, Hongkong, June. 23-24, 2017 ¡¤
Invited Speaker, Acne scar and scar synthesis system
using height map and improved subsurface scattering color Model, ICBEB 2017,
Oct. 20, 2017 ¡¤
Special Tutorial, Computer Game & Graphics,
Computer Engineering Dept., YUST, May. 08 – June 01, 2017 ¡¤
Keynote speaker, Photo
realistic rasterization in Games using PBR, AMEIT 2017:
International Conference on Advances in Management Engineering and
Information Technology 2017, Shanghai, April. 23-24, 2017 ¡¤
Invited Talk, Physically based rendering:
Photo-realistic Games, Computer Engineering Department ANU, Jordan, March.
8th 2017, ¡¤
Keynote speaker, Physically based rendering:
Game Perspective, IWSBT 2016, Dec. 3rd, Sejong Univ. ¡¤
Invited Talk, Physically based rendering in Games,
July.2016, MAGIC, Nanyang Technological University, Aug. 2016 ¡¤
Invited Talk, Cinematic Games with PBR, Graduate school
seminar, KSE, KAIST, Sep. 2016 ¡¤
Tutorial, HCI KOREA 2016, Physically-based Material
Rendering ¡¤
Journal of Multimodal User Interface, Lead Guest Editor
2016 ¡¤
ISSS2014, Multimedia2014, Multimedia 2015, Program
Committee ¡¤
UMAS2013, Multimedia2013, IDCTA2013, ICCM2013,
ISSDM2013, Program Committee ¡¤
ICEI 2011, ICACT2011, SHOM2011, ICCIT2011, NCM2011,
NISS 2011, Macao, China, Program Committee ¡¤
BIOCOMP2010, CGVR2010, IPCV2010, SAM2010. Las Vegas,
Nevada, USA, Program Committee ¡¤
ICIS2010(3rd International Conference
on Information Science and Interactive Science), Program committee ¡¤
INC2010(6th International Conference
Networked Computing), Program committee ¡¤
NCM2010(6th International Joint
Conference on INC, IMS, IDC), Program committee ¡¤
NISS2010(4th International
Conference on New Trends in Information Science and Service Science), Program committee ¡¤
CGVR2009(the 2009 International Conference on Computer
Graphics and Virtual Reality, Las Vegas, Nevada, USA), Program Committee ¡¤
IPCV2009(The 2009 International Conference on Image
Processing, Computer Vision, and Pattern Recognition), Program Committee ¡¤
NCM 2009(the 5th International Joint
Conference on INC, IMS, IDC), Program committee ¡¤
Journal of WSCG, Europe, Journal Editorial Board, 2006
– 2008 ¡¤
ICCIT2009 (the Fourth International Conference on Convergence and
hybrid Information Technology), Program Committee ¡¤
CGVR2008 (the 2008 International Conference on Computer
Graphics and Virtual Reality, Las Vegas, Nevada, USA), Program committee ¡¤
ICCIT2008 (the Third International Conference on Convergence and hybrid
Information Technology), International Research Committee ¡¤
WSCG2008 (The 15th International Conf. in Central
Europe on Computer Graphics, Visualization and Computer Vision, Czech
Republic), Board of Referees ¡¤
WSCG2007 (The 14th International Conf. in Central
Europe on Computer Graphics, Visualization and Computer Vision, Czech
Republic), Board of Referees ¡¤
ICIC2006(International Conference on Intelligent
Computing), Poster Session Chair ¡¤
WSCG2005 (The 13th International Conf. in Central
Europe on Computer Graphics, Visualization and Computer Vision, Czech
Republic), Board of Referees ¡¤
IDEAL2004 (The 5th International Conf. on Intelligent
Data Engineering and Automated Learning, UK ), Board of Referees ¡¤
The 2nd International Conf. on subjects Relating to
Clay Problem, 2002, Invited Speaker ¡¤
Computer Standard & Interface, External Reviewers ¡¤
JAADS, External Reviewers ¡¤
Electronic Letters, External Reviewers, Computer Aided Design, External
Reviewers ¡¤
Chinese Optics Letters, External Reviewers ¡¤
KRF, ITA, MIC, MOCIE, KOCCA, ITEP etc.: Board of
Referees, Consultant ¡¤
Korea Information Assurance Society, Korea, Board of
Directors, 2006 – 2010 ¡¤
Korea Information Assurance Society, Korea, Journal
Editorial Board, 2006 – 2010 ¡¤
The Institute of Electronics Engineers of Korea,
Computer Society Committee, Board of Directors, 2009 – Present Patents ¡¤
Exaggerated facial expressions with personality types,
Patent Registration # 10-1116838 ¡¤
PDA based 3D face creating system and method, Patent
Registration # 10-0827749 ¡¤
Technology transfer on 10-0827749 ¡¤
Color mining based intelligent Web3D coloring scheme,
Patent Registration#10-1011968 ¡¤
Apparatus for rendering 3d Object, #13-87501 ¡¤
Apparatus for rendering 3d Object using optic
parameter, #13-87500 ¡¤
Subsurface scattering method for smartphone games
#10-2014-0023062 Awards and Honors ¡¤
1st ranked(out of 87 teams), Korea
Internet Volunteer Program awarded by Minister of Information and
Communication (Korea Gov.), April, 2004 ¡¤
1st ranked, Anyang venture valley
software competition (title : Web3D intelligent home-network simulation,
advisor), awarded by Anyang venture valley consortium, Oct. 2005 ¡¤
3rd ranked(out of 45 teams), Korea
Internet Volunteer Program awarded by Minister of Information and
Communication (Korea Gov.), Oct. 2002 ¡¤
3rd ranked, Anyang venture valley
software competition (title : 3D product manual, advisor), awarded by Anyang
venture valley consortium, Oct. 2004 ¡¤
1st ranked, research grant award in
2009, Sungkyul University, Feb. 2009 ¡¤
1st ranked, research grant award in
2010, Sungkyul University, Feb. 2010 ¡¤
2nd ranked, research grant award in
2023, Sungkyul University, Feb. 2023 ¡¤
2nd ranked, research accomplishment
award in 2008, Sungkyul University, Feb. 2009 ¡¤
2nd ranked, research accomplishment
award in 2012, Sungkyul University, June. 2013 ¡¤
SKU Achievement Award, Sungkyul University, April. 2022 ¡¤
Academic Research Award, Deputy Prime Minister and
Minister of Education, May, 2023 ¡¤
IIBC Achievement Award, Jan. 05, 2024, IIBC,
The Institute of Internet, Broadcasting and Communication. ¡¤
Best Paper Award, ¡°Extraction of Personalized Skin
Rendering Parameters using Spectrophotometer,¡± AGST2013, June, 2013 ¡¤
Best Paper Presentation, ¡°Vivid Face in Games using
Brain Computer Interface,¡± IEEK Fall Conference, Feb. 2011 ¡¤
Best Paper included into JCAVA, ¡°Multi-layer Structural
Wound Synthesis on 3d Face,¡± CASA 2011 ¡¤
Best Paper Presentation, ¡°Realistic Facial-Expression
Modeling for Intelligent Game Design,¡± Game Conference Dec. 2012 ¡¤
Best Paper Presentation, ¡°Interactive Cultural Content
Using Finger Motion and HMD VR,¡± HSST Fall Conference, July, 2016 ¡¤
Best Paper, ¡°Hair Styling matching using FCN for VR
hair styling contents,¡± Fall
Conference, ISAAC2021, Sep. 2021 ¡¤
Best Paper, ¡°Shading in hair styling,¡± IIBC2022, Nov. 2022 ¡¤
Best Paper, ¡°Hair Style Classification and 3D Hair
Modeling for Koreans in consideration of Metaverse Usage Environment,¡±
IPACT2023 ¡¤
Best Paper, ¡°Let¡¯s add Intelligence to Lead Climbing,¡±
IPACT2024 ¡¤
Invited and indexed by ABI, American Biographical
Institute, Great Mind of the 21st Century, 2007/2008 ¡¤
Invited and indexed by IBC, Cambridge, England, 2000
Outstanding Scientists 2008/2009 ¡¤
Invited and Indexed by Marquis Who¡¯s Who in the World,
in America, and Science and Engineering 2008/2009-current ¡¤
Full Professor, College of IT
Engineering, Sungkyul University, 2001 – Present ¡¤
Director, XICOM LAB. http://xicomlab.re.kr ¡¤
Visiting Professor, Computer Engineering Dept., YUST,
China, April. 2017 – July. 2017 ¡¤
Visiting Research Professor, Interactive Computing
Lab., KAIST, Sep. 2016 – Jan. 2017 ¡¤
Visiting Research Professor,
MAGIC, Nanyang Technological University, Singapore, July 2016 –
Sep. 2016 ¡¤
Technical Consultant, Mentoring, Korea Safety Education
Association, Oct. 2014 – Dec. 2014 ¡¤
Visiting Research Professor, Detroit, Wayne State
University, March 2007 – Feb. 2008 ¡¤
Technical Consultant, Dreamscape, Jan. 2005 - Aug. 2006 ¡¤
Technical Consultant, Motion Technology, Jan. 2002-Dec.
2003 ¡¤
Research Professor, Department of Media Technology,
Graduate School of Media Communication, Sogang University, July
2000 - Feb. 2001 ¡¤
Lecturer, Kyunghee University, Sungkyul University,
Seoul National University of Technology, March 2000 - June 2000 ¡¤
Teaching Assistant, Department of Computer Science,
Stevens Institute of Technology, Hoboken, NJ, Jan. 1998 - May 1999 Courses ¡¤
Computer Graphics for junior ¡¤
Artificial Intelligence for senior ¡¤
Algorithm for sophomore ¡¤
Capstone Design, senior Courses Taught ¡¤
Problem Solving with JAVA, Computer Science, Stevens
Institute of Technology ¡¤
Operating System", Computer Science, Stevens
Institute of Technology, SKU ¡¤
Data Structures in C++, Computer Science, Stevens
Institute of Technology ¡¤
Visual Basic, Liberal arts and
Sciences, Kyunghee University ¡¤
Artificial Intelligence, SKU ¡¤
Algorithm, SKU ¡¤
Pattern Recognition, SKU ¡¤
Unix System Programming, SKU ¡¤
Computer Graphics, SKU ¡¤
Discrete Mathematics, SKU ¡¤
Differential and Integral Calculus, SKU ¡¤
Virtual Reality, SKU ¡¤
Image Processing, SKU Major Social Services ¡¤
Vision Trip, Sagdi,
Tajikistan, Quitto: Equador, Pune: India, Jordan, China 2002, 2007,
2011, 2017 ¡¤
Korea Internet Volunteers (supported by MIC and KADO),
Vietnam Korea Tech. Co-operation Center, Hanoi, Vietnam, Feb. 9th - 29th,
2004 ¡¤
Social program associating with majors (supported by
KUCSS), Building Web information system, July 19th - Sep. 10, 2004 ¡¤
Korea Internet Volunteers (supported by MIC and
KADO), Sugdien-Korea Association for Economic & Cultural
Exchange, Sagdi, Tajikistan, Aug. 9th - 23th, 2002 |